In my spare time, I am active in the demoscene. I founded the demogroup Ctrl-Alt-Test in 2009 with some friends.

The goal is to use advanced technical skills to create computer animations that run in real-time (similar to a video game), with the added constraint of fitting everything in less than 64kB. This requires the use of fascinating techniques described below, such as procedural generation, compression as well as code optimization.

Selected Work


The following articles provide in-depth technical explanations about the demos above, as well as the context and artistic considerations.