Evolving a codebase at Google Scale

I’ve spent over a decade working on developer infrastructure at Google, contributing to areas like the build system, IDE, refactoring tools, and linters. Contributing to the evolution of one of the world’s largest codebases was a challenging task. What might seem like a tiny change can ripple across...

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My Adventures with Narrative Engines

I've always loved games with compelling stories. From the classic LucasArts point & click adventures to modern gems like The Forgotten City, Disco Elysium, Pentiment, and Telltale games, many titles have inspired me.

While working on my latest project, I wondered: how would I implement a story,...

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Language Acquisition with Comprehensible Input

In January, I explored the language learning literature and discovered concepts that have reshaped my perspective. So I decided to share my thoughts here.

One interesting idea is the distinction between language learning and language acquisition. Learning refers to the conscious process of studyin...

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Crafting Art in 8kB - 'The Sheep and the Flower'

Crafting Art in 8kB - 'The Sheep and the Flower'

Last month, I published an article about a demoscene production that I released last year. The article starts with:

In November 2022, we set ourselves a challenge: make a real-time animation that looks like a standard short animated movie, with the constraint that it should fit in 8 kilobytes. T...

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