Curriculum Vitae

Objective: Make the world better using software engineering

Areas of interest: language design, developer tools (compilers, IDEs, static analysis), procedural generation, realtime graphics, game development.


Since 2011

Google - Munich, Germany: Software engineer

Currently working on the main IDE used at Google, which is based on VS Code. Tech lead for the IDE extensibility.
Worked 9 years on Bazel, the build system used at Google. Tech lead for Bazel extension mechanism. Main designer of the Starlark language.
2010 - 2011

Microsoft Research - Cambridge, UK: Contractor

Compiler Software Engineer for Cross-Platform F#. This work led to the open-source release of F#, Linux/Mac packages, better editors for F# on Unix. I also helped port the F# compiler to Silverlight.

MLstate - Paris, France: Research engineer

Worked on OPA, MLstate's compiler for building dynamic websites (server & client). Worked on compiler frontend, language design, and in charge of the webserver, for both Linux and Windows.

Microsoft Research - Cambridge, UK: Contractor

Worked with the F# compiler team on performance testing and on the standard library.


Since 2010 With my demoscene group, Ctrl-Alt-Test, I've developped many realtime computer animations (using OpenGL and C++). We often focus on procedural generation and extreme size optimization, e.g. Felix's Workshop and Immersion (in 64kb).
Since 2011 Shader Minifier, a tool to minify GLSL and HLSL shaders code.
2008 Emacs mode for F#, with Intellisense support. It is now maintained and developped by the open-source community.


2002-2007 Epita: 5 years degree in computer science (engineer's degree).

I receive many job offers. Sorry if I cannot reply to all of them.

Last update: June 2022